Monthly Archives: September 2011

Would you care to see the menu?

I can still see two problems with the game. One obvious, one not so much. They both come from the same place though: What happens when you open the game up? It depends what else you have been up to. … Continue reading

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Everyday I’m shufflin’

Some of the people I’m play-testing against are starting to get good at this game. Proper development of supported attackers and blockading areas of the board to frustrate constructing a counter attack. The current problem is the starting ranks. Rocks … Continue reading

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Rip it up and start again

I said at the end of the last post that I didn’t like the architecture of the move validation code. It’s a bit inelegant to say the least, but I did allude to a simple fix that will make it … Continue reading

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Ground rules

Our game is really starting to come together and I’ve been demanding anyone who sits still for too long plays a game with me. The primary problem there is of all of the people I meet day to day, I’m … Continue reading

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