Monthly Archives: July 2011

Reduce, reuse, recycle

And in that order please. One of the great things about Java, and by extension Android is the garbage collector. For those of you who don’t know, this will periodically sweep through your application and free any objects that you … Continue reading

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Coming undone

Our game is starting to look the part, but when I tried to teach the game to someone new they immediately made an illegal move, taking one of my pieces in the process. The game was an immediate wash and … Continue reading

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Smooth Operator

We have our game together and it’s actually playable. To discover the various ways of improving it I suggest you spend some time playing it. If something is less than perfect now, then it will be a fatal frustration for … Continue reading

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